- #Unity 5.4.2f2 animation events full
- #Unity 5.4.2f2 animation events android
- #Unity 5.4.2f2 animation events code
- #Unity 5.4.2f2 animation events professional
Graphics: Fixed an issue with Assert "Texture aux property (unity_SpecCube0_HDR) should never be a built-in name!".
#Unity 5.4.2f2 animation events code
Graphics: Fixed a periodic crash in shadow culling job code (GenerateCombinedDynamicVisibleListJob).Graphics: Fixed a crash in GetBuildUsageTagFromAssets that was triggered by pro0ject that had ShaderVariants.Graphics: D3D9 - Make sure that internal resolves don't result in a drawn pixel – i.e single white pixel when using deferred mode.Global Illumination: Fixed an issue where baked area light affected objects behind meshes where light shouldn't be present.GI: Fixed a crash when creating reflection probes from OnWillRenderObject.
#Unity 5.4.2f2 animation events android
Android: Fixed an unnecessary internet permission requirement in empty project.Android: Fixed a rare crash on application exit due to UnityWebStreams not getting cleaned up properly.Android: Fixed a dangerous permission popup issue.Android: Fixed a crash in WebStreamDecomp after a long sequence of reading asset bundles.Android: Dropped obscured touch events to prevent tapjacking.Android: Disabled Debug markers on PowerVR Series 5 devices.Android: Acquire context on focus before notifying player.Android: Removed tapjacking protection because it causes touch input to be lost when a transparent overlay is shown on top of the Unity view.UI: CanvasRenderer::OnTransformChanged will not be called when object is inactive.Networking: Added a timeout property to UnityWebRequest, this gives coarse grain control over timeouts for webrequests.iOS: Added support for the 5th generation iPad.Asset Bundles: Reduced SerializedFile memory usage when reading streams inside AssetBundles.Android: Improved WebRequest performance.
#Unity 5.4.2f2 animation events professional
If you want to use professional multi-joint IK (or any kind of IK) in your game, go check out FinalIK in Unity AssetStore. Double click the scene vive_ik_demo and hit "Play" button. Download this project and open the folder with Unity 5.4 (mine is 5.4.2f2).
To run in Unity and modify the source code: Download "Full Body Motion Capture Using Vive Trackers.docx"
#Unity 5.4.2f2 animation events full
Vive IK Demo is a full body motion capture program using HTC Vive and HTC trackers.